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Video Gaming Becomes |
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| The market for home video games is only 30 years old. It began in 1975, when Atari released a home version of Pong. Global industry sales of home video games totaled $28 billion in 2002, the last year for which reliable worldwide industry figures are available. In the same year, U.S. sales of computer and video game hardware and software exceeded $11 billion and probably surpassed $13 billion in 2003. |
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Companies Become Sel |
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| As firms develop a peripheral nervous system composed of sensors and a central nervous system with computers that enables the firm to learn, adapt and innovate, we have to ask, “How will those firms be organized and managed to extract the maximum value from these capabilities?” |
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Companies Learn and |
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| Most organisms behave like complex adaptive systems. As their parts sense and respond to conditions outside the system that constantly change, each part interacts with and influences the other parts in the system. Ultimately, this yields new patterns of behavior for the overall system. |
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The Skills Gap Becom |
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| One of the central themes that we monitor regularly at Trends is the "skills gap." This is the difference between the skills possessed by the American work force, and the skills that companies are likely to need from them. |
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Where the Jobs Will |
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| Despite all the headlines about layoffs and lost jobs, the reality is that there is no shortage of jobs in America. In fact, the U.S. Bureau of Labor Statistics predicts there will be 10 million more jobs than workers by the end of this decade. |
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