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̵ 긮ν | [346] |
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The Best Team Wins | |
| Adrian Gostick | ||
ǻ | Simon & Schuster | ||
Home Automation and | ||
During the PC era, the nexus of info-tech innovation was business, especially in the office. As we enter “the post-PC era,” the nexus of innovation is shifting to the consumer, especially in the home. And this digital home is where most technological innovation will occur over the next five years in the $101 billion consumer electronics industry. | ||
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Hidden Games: The Su | |
| Erez Yoeli 외 | ||
ǻ | Basic Books | ||
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Smart Pricing | |
| Jagmohan Raju, Z. John Zhang | ||
ǻ | Wharton School Publishing | ||
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The End of Bias - A | |
| Jessica Nordell | ||
ǻ | Metropolitan Books | ||