| ϽӸ | [589,563] | |
|---|---|---|
| ؿܼ | [0] | |
| ۷ι Ʈ | [2] | |
| ̵ 긮ν | [579] |
[358] 
| Video Gaming Becomes | ||
| The market for home video games is only 30 years old. It began in 1975, when Atari released a home version of Pong. Global industry sales of home video games totaled $28 billion in 2002, the last year for which reliable worldwide industry figures are available. In the same year, U.S. sales of computer and video game hardware and software exceeded $11 billion and probably surpassed $13 billion in 2003. | ||
![]() |
잘 살고 있어요, 농담이에요 | |
| | 내성적인작가(한신) (지은이) | ||
| ǻ | 베가북스 | ||
![]() |
실전에 강한 MBA 마케팅 | |
| | 다카세 히로시(역자: 손진혁) | ||
| ǻ | 원앤원북스 | ||
![]() |
밀레니얼 제너레이션 | |
| | 린 C. 랭카스터·데이비드 스틸먼(역자: 양유신) | ||
| ǻ | 더숲 | ||
![]() |
나는 오늘 불안과 친구가 되기로 했다 | |
| | 장신웨 | ||
| ǻ | 알토북스 | ||