|
 |
부자들의 초격차 독서법 |
|
| | 가미오카 마사아키 |
| ǻ | 쌤앤파커스 |
|
 |
|
|
| | |
| ǻ | |
|
 |
The Patent Epidemic |
|
| Back in 2001, something strange happened in the world of patent law. Microsoft, which had been fighting a lawsuit by Priceline, suddenly gave up. The suit, filed in late 1999, claimed that Priceline had patented its “name your own price” auction strategy, and that no one else could use it without a license from the company. Microsoft had been using a similar strategy on its Expedia travel site and had been arguing in U.S. District Court in Connecticut that the auction method was too obvious to be patented. |
|
|
 |
The "Population Expl |
|
| During the 1970s, humanity was three decades removed from the last World War, and modern medicine seemed capable of conquering one killer disease after another. The world’s birth rates and fertility rates continued their upward climb, as they had for the past seven centuries. Projecting the growth in the population, experts at the time warned of an unavoidable disaster. |
|
|
 |
비디오 게임 광고 붐 |
|
| 오늘날 비디오 게임은 세상에서 가장 빠르게 성장하는 엔터테인먼트이자 광고 매체가 되었다. 젊은 소비자들의 마음을 움직이는 데 있어 비디오 게임만한 것이 없다. 비디오 게임 광고에 대해 관심을 가질 때다. 광고주, 소비자, 투자자 모두 해당된다. |
|
|